Here are the games I made either for school, game jams or as personal projects. None of these were commercialized and you can see the source for most of them. I also maintain a page on itch.io.
Games I made in game jams
Unpopped
Global Game Jam 2017 - "Waves"
You are a popcorn kernel trying to avoid being popped, evading micro waves. |
Astronut
GDS Game Jam #2 (2016) - "Fall"
Space squirrel and alien (two players) race through space, navigating on planets and using their gravity. Avoid black holes and get to the diamond planets! (Hint: space nuts make you faster!) |
Tribal Duel
GLobal Game Jam 2016 - "Ritual"
Duel game, in which two players are in opposite sides of an arena, casting elemental spells to destroy the opponent's totem. Winner of best mechanic and second best overall game in our jam site. |
Ninja SlashGDS Game Jam #1 - "Poison"
A 2D hack-n-slash platformer game. You are a ninja trying to find the antidote that will save your dying companion. Use a potion to increase your damage, but it also drains your health over time. |
Riot!Game created for 2013-2 academic week game jam
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Game Projects (not from game jams)
Sky Battle ArenaMultiplayer battle for a place in heaven, last man standing wins.
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Megaman XKPartial remake of the classic SNES game Megaman X using the extinct XNA framework.
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Arena TronGame inspired on the movie Tron (1982), the first game I ever implemented, using OpenGL.
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Other projects
Older projects, not necessarily related to games.
- Music Maker - given input text (via text box or file), this program generates and plays a song
- PhotoChoppe - Image editing and filtering (manipulates JPG files only)
- Edge-Aware Smoothing Image Filter - Filter images in high dimensional space using Adaptive Manifolds
- OpenGL 4.0 Scene - A 3D scene rendered using OpenGL 4.0 with custom shaders written in GLSL