SceneGL
Developed during Science Without Borders exchange program at the University of Lincoln for the Graphics (CGP2012M) module assignment.
For this assignment I used C# with OpenTK, an OpenGL wrapper for C#. The code takes full advantage of the object oriented nature of the language. It allows the use of custom vertex shader and fragment shader written using GLSL, the OpenGL Shading Language.
You can see the documentation for this project.
You can also see the source code on GitHub or download the VisualStudio project solution.
For this assignment I used C# with OpenTK, an OpenGL wrapper for C#. The code takes full advantage of the object oriented nature of the language. It allows the use of custom vertex shader and fragment shader written using GLSL, the OpenGL Shading Language.
You can see the documentation for this project.
You can also see the source code on GitHub or download the VisualStudio project solution.